Monday, December 9, 2013
Saturday, December 7, 2013
Friday, December 6, 2013
Wednesday, November 27, 2013
SUPER ULTRA MEGA FIGHTERS TURBO - Medallion
Kiersten's Barbarian - Re-Design
Took Kiersten's Barbarian girl and made her ice flavored. Also played with her proportions and stuff so she's a little more gritty and realistic.
Wednesday, August 28, 2013
SOME STUFF
This is to show that yes, art is still being made/used on this film...and mostly because I want to keep this blog alive. Call me cray cray...
This is a paintover I did for Jeff's apartment. |
Jeff playing the game |
Paintover of Caliber with notes to the texture guy |
The temple videogame environment didn't feel cool enough, so I grabbed some concept art from the Uncharted series and did a paintover. Our temples will be as cool as those rest assured! |
This is the cropped version |
Garjin pwning Caliber |
Some options for Caliber's cannon configuration |
notes/refined sketch |
Design for Caliber's cannon with notes for the modeller. |
Tuesday, August 6, 2013
TITLE CARDS - Rough Examples thereof
I'd LOVE feedback/thoughts! Thanks!
KUNG FU PANDA INSPIRED |
KUNG FU PANDA 8-BIT (Jeff will probably also be 8-bit) |
BRITTNEY LEE PAPER CUT-OUT INSPIRED |
CHALK ON BLACK |
PENCIL SKETCH THEMED |
Monday, August 5, 2013
JEFF - SHIRT COLORS
I know that Dan wanted these in context of the scene with the subdued lighting...here's my attempt. Hopefully it helps to better visualize what Jeff will look like in his apartment.
*NEW* TOMMY EXPRESSIONS
Thursday, August 1, 2013
*NEW* ABBY EXPRESSIONS
Monday, July 29, 2013
Thursday, July 11, 2013
CALIBER'S GUNS - Redesign
I redesigned Caliber's guns. I'm addicted to Mass Effect and I pulled some inspiration from it. It's a bigger, fatter gun than the long space revolver from earlier.
Hopefully this'll fit the bigger, bulkier design of the new Caliber.
Labels:
Alpha & Omega,
Caliber,
Caliber Accessories,
guns,
Wesley Tippetts
Tuesday, July 9, 2013
Wednesday, July 3, 2013
CALIBER'S BACKPACK
BOB SHELLINE - CRITIQUE
All in all, solid rough designs. Now it's time to start pushing them further and making them look more like they belong in a fighting game.
Labels:
director's notes,
Fighters,
Video Game,
Wesley Tippetts
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