Showing posts with label temple. Show all posts
Showing posts with label temple. Show all posts

Monday, May 13, 2013

MOUNTAIN TEMPLE (First Videogame Environment)

This was the paintover I did of Mike's design.  I loved the snow and ice from Alyssa's earlier concept, so I added it in.
(It's not finished!) But hopefully it's descriptive enough.


I don't know if you guys (the modelling team or whatever) are planning to build this as an actual 3D environment or just have everything as overlapping layers, but here's the environment  at a 3/4 view.  The fighters will be on the gateway bridge thing to the left.

Splashed on some color.  Ugh, I hate painting.

Roughed this out before dinner.  An arial view of the environment.

Wednesday, February 27, 2013

Temple Environment concept/ Above the Clouds

Here's the sketch for the temple environment. I imagined a Temple/Fortress in Nepal, with snow capped mountains rising above the clouds. I'd like the temple structures to also be just above the clouds or in the mist of them. I hope this comes across in my drawing. Next the fighting stage could be either a bridge between two structures (This might afford more space for finishing moves, etc...) or it could be a large decorative patio which is part of a large structure.



This is just a reference photo. I think that the dramatic colors of the sunset would be ideal for the battle, as well as a symbol of Jeff's dominance about to come to an end.



 I'm not as capable as most when it comes to digital painting, but here I have a basic color scheme, I haven't really put any shadows in, and the color scheme is very rough, but hopefully you have an idea of what I'm going for.



Here I wanted to illustrate some additional ideas. The first is that we could ad some fire and smoke poring from the structures, giving the impression of a larger battle. The next is to add snow drifts to the fighting stage for the winter feel.



This is just an example of the mountains above the clouds idea. I think there's something other worldly and fantastical about the fight taking place in a temple, fortress in the sky. Just some ideas


Tuesday, February 26, 2013

yet another Alyssa painting paint over

I figured I would take an different direction in the painting, looking at it now i think the monster should be flipped over.  I think having interacting bg elements will make them feel like they are part of the same game..

I took out a lot of the architecture, threw in more natural formations, and a monster to help contrast the other high tech environment.

Bleh, I don't even know if what I am typing makes sense. I just made it "different" while keeping it the "same"

Wednesday, February 13, 2013

World Thumbnails

Quick sketch ideas. If we go with the Egyptian temple, I volunteer as tribute to design Egyptian Chewbacca.