Showing posts with label Markham Carroll. Show all posts
Showing posts with label Markham Carroll. Show all posts
Thursday, February 28, 2013
Family Photo Concepts
These never got uploaded, and I don't remember if it finally got started, but here's some concepts I had made while storyboarding.
Thursday, February 21, 2013
Tuesday, February 19, 2013
Garjin Concept
Kukri are another oriental weapon that look pretty cool.
I have another idea that I'll post for tomorrow.
Wednesday, February 13, 2013
Thursday, February 7, 2013
Wednesday, February 6, 2013
Maya Reference Model - Jeff's Pad v2
Couch area has been re-arranged, coffee table removed, and I added rectangles to represent wall posters. Mini-fridge should open from the left side so that Jeff could get his drinks without leaving the couch.
Also important: modelers - check with Wesley before modeling the apartment. The bathroom door (upper door in picture) might be removed entirely from the design.
Also important: modelers - check with Wesley before modeling the apartment. The bathroom door (upper door in picture) might be removed entirely from the design.
Friday, February 1, 2013
Wednesday, January 30, 2013
Video game consoles
Really basic mockup of game-related console art, obviously. It's also technically upside-down in the image, since it sits on the left non-rounded side when placed vertically.
Tuesday, January 29, 2013
Tommy's Entertainment Center
Mounting flatscreens on your wall seems pretty common these days. The table top could have a couple flowery ceramic rabbits or something for additional decoration.
Monday, January 14, 2013
Intro Idea
Introduction idea that I put together instead of paying attention to lighting class. Hopefully this can explain PWNED enough so that there are no issues with that name.
Tommy's living room wall
Layout concept based on previous floor plan. The wall could have family photos to avoid having a blank wall, but still be minimalist in design to contrast with Jeff's clutter..
Tuesday, January 8, 2013
Color Explorations
I did some exploration of color schemes between the two homes, looking for something that contrasted well between the two. Making Tommy of west Asian descent helped. BYU Animation hasn't had any real diversity outside of "white" anyways. :p
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