Showing posts with label Markham Carroll. Show all posts
Showing posts with label Markham Carroll. Show all posts

Thursday, February 28, 2013

Family Photo Concepts



These never got uploaded, and I don't remember if it finally got started, but here's some concepts I had made while storyboarding.

Thursday, February 21, 2013

Tuesday, February 19, 2013

Garjin Concept

Kukri are another oriental weapon that look pretty cool.

I have another idea that I'll post for tomorrow.

Wednesday, February 6, 2013

Maya Reference Model - Jeff's Pad v2

Couch area has been re-arranged, coffee table removed, and I added rectangles to represent wall posters. Mini-fridge should open from the left side so that Jeff could get his drinks without leaving the couch.
Also important: modelers - check with Wesley before modeling the apartment. The bathroom door (upper door in picture) might be removed entirely from the design.

Wednesday, January 30, 2013

Video game consoles

Really basic mockup of game-related console art, obviously.  It's also technically upside-down in the image, since it sits on the left non-rounded side when placed vertically.

Tuesday, January 29, 2013

Monday, January 14, 2013

Intro Idea


Introduction idea that I put together instead of paying attention to lighting class.  Hopefully this can explain PWNED enough so that there are no issues with that name.

Tommy's living room wall

Layout concept based on previous floor plan.  The wall could have family photos to avoid having a blank wall, but still be minimalist in design to contrast with Jeff's clutter..

Tuesday, January 8, 2013

Color Explorations

I did some exploration of color schemes between the two homes, looking for something that contrasted well between the two.  Making Tommy of west Asian descent helped.  BYU Animation hasn't had any real diversity outside of "white" anyways. :p