Showing posts with label herzog. Show all posts
Showing posts with label herzog. Show all posts

Saturday, January 12, 2013

Jeff vs. the World

I was playing around today and came up with this:




















Since a lot of the people on this blog are also on the story team, I figured I'd post this and not only get the opinion of our fearless director but of those on the design and story teams as well.

After a bit of discussion, Wes has decided on 16:9 for the aspect ratio of the film. As much as I love scope (the format of the Gods, according to Mark Andrews) I think this makes sense and will work best considering it's the native ratio of most video games these days.

Part of the reason I've asked to be involved with the story team is to not necessarily storyboard on the film, but to help with the visual language of the film during the storyboarding phase. I'm hoping to bring some of the layout experience I have to the storyboarding process so that the visual flow and feel of the film from a cinematography perspective will be well-established before the layout team becomes involved. So, with that being said, let's talk about the cinematography of Pwned...

After the pitch, I started thinking about the kind of camera language that would benefit Pwned. I generally like a camera that moves, but in this case, I feel the movement should be limited to whip pans, push-ins and push-outs. And that made me think of Shaun of the Dead. Unfortunately, embedding is disabled for the following clip so you'll have to go to YouTube to watch it:

http://www.youtube.com/watch?v=MeJzHSxRq40

Cool, huh? Yes, it's in scope but the style of camera movement that I think would work for Pwned is there. After Wes informed me that he wanted to go 16:9 for the aspect ratio, I started thinking and again returned to the work of Edgar Wright in Scott Pilgrim vs. the World:





I think it might be fun to make things really dynamic on Jeff's side (hence the animated GIF above), and have Abby's side be a little more docile. It also might be fun to play with the framing and aspect ratio like Scott Pilgrim does, taking what the team on Estefan did to a whole new level. I'm also thinking that Jeff's side of the frame will generally be on the left, while Abby's side will be on the right. Then, at the end of the film, maybe we could switch Jeff to the right side to help emphasize his transformation.

I'm interested in your thoughts, so please be sure to share them in the comments below. Any and all opinions and/or other references are greatly appreciated, especially since storyboarding will be underway very soon.

By the way, it's kinda fun to watch the GIF above while listening to the following:

http://www.youtube.com/watch?v=0zO73sQHya8

Enjoy!

Thursday, December 27, 2012

"Jeff" Rough Concept...

Did this for fun a few weeks ago:

Jeff strikes me as the kind of guy that was forced into the military by his parents when he was young, did the bare minimum and then, when he got out, got a job flipping burgers or working at Target. I know the stereotypical gamer is generally young and grossly overweight, but a lot of gamers that I know are ex-military or cops so I tried to bring more of that element into the design.

Just to clarify: I'm not interested in receiving assignments or anything. There are far more talented people in our class who will do an amazing job on the character design and visual development (I'm looking at you Allen Ostergar and Alyssa Petersen). I'm just here to throw out a drawing or two every once in a while.

I have a few more drawings that I'll be posting over the next little while, so stay tuned!