Hello everyone! Hope you're all doing well. Let's make 2013 a good year!
So I've been talking and thinking and I'm going to jot down some ideas I've been having. These are not FINALIZED ideas, so feel free to comment and voice your thoughts as well. I welcome all input from everyone.
THOUGHTS ON JEFF (THE NERD)
In terms of a back story, I never thought we'd need one for Jeff. I thought that"nerd" was enough of a character development for what we needed in the film, but I've realized that there are many different "sub-nerds" within the nerd kingdom. So...here are my thoughts on Jeff:
- Jeff is very bright, very entitled, very lazy, and of course...very spoiled. He fails his classes not because he doesn't know or understand material, but because he doesn't see the point. He suffers from the "I'm smarter than the teacher" mentality.
- Jeff's identity is pop culture. He's seen every movie, played every game, seen every tv show and has a bazillion songs on his iPod. He prides himself on it. He'll rub it in your face
- Jeff's age is 21-27. He graduated from high school (barely) but hasn't gone to college. He's tired of school and doesn't see the point. He sees it as a waste of money. He wants to get into web or graphic design, but lacks the motivation and the drive. He'd rather tell everyone he's always right about everything, do nothing, and play videogames.
- Jeff was kicked out of his parents house, most likely by his father. His mother spoils him. He's landed a dead-end minimum wage job so he can afford his cheap crappy apartment which his parents found for him, but his whole identity continues to revolve around videogames and pop culture. When our story takes place, he's basically lost interest in his job. He's bleeding money, but figures he can just go back to his parents house. NO motivation for any aspect of his life...except the videogame. He's an addict.
- Jeff has won videogame competitions all over and even won the world championship in Japan. (We need to have a photo of him shaking hands with Japanese businessmen and them handing him a trophy) It's made him incredibly confident in his ability to pwn noobs. He's looking for the next challenge.
- His boss at work will be less hostile than when I pitched the story ("JEFF, IF YOU DON'T SHOW UP YOU'RE FIRED!!") Now he'll have more pity. Something like, "Jeff...I know you're really into that game of yours, but sometimes you gotta turn it off. Sometimes you gotta come to work." Jeff blows him off, seeing working as lame.
- Jeff is fat. I've been jumbling with the idea of making him tall and gangly, but I think he needs to be overweight. If someone has a strong argument as to why his being skinny would be better for the story, I'd love to hear it!
THOUGHTS ON THE VIDEOGAME:
"SUPER ULTRA MEGA FIGHTERS - TURBO"
(title is work in progress)
Not much has been openly discussed about this videogame.
I'd love to hear your comments/thoughts/ideas!
When I pitched this story, I saw the game being a side to side, 2D brawler like this:
Street Fighter is the most recognizable fighter game that's out there. To pull off this look, we'd have "sprites" which I understand are simple looped animations for attacks and a pixelated look. This would create a stark visual contrast from the regular CG world of Jeff and the baby versus the videogame.
Another good example is Marvel vs Capcom:
As an animation program, we want to push ourselves to improve and learn new things. With that in mind, some have mentioned how doing the videogame old-school pixel style wouldn't be impressive enough on a technical scale. If we were to make the game in 3D, this is the style and look I'd like to shoot for:
WATCH THIS VIDEO. TONS OF POTENTIAL REFERENCE:
The nice thing about Marvel vs Capcom 3 is that it's 3D, but cell-shaded and very stylized. This will also create a stark visual contrast between the CG world of the Jeff and the baby and the videogame. This will be VERY challenging to create this level of speed and frantic all-out craziness. This will allow effects people to do awesome things. I chose these screenshots because of the environments. The environments are 3D, layered, and have cool things going on as well. Lots to do here.
One of the major thing we should consider is rigging. From what I've been told, rigging is always the bottleneck in the production pipeline. Animators can't animate if the characters can't move. With that in mind, we might want to re-consider 2D. Those in our class that want to be 3D character animators will be able to hone their 3D skills on character performances from Jeff, the boy, and the baby. I realize that "Bothered" will be done in 2D, but if we choose to do 2D animation for the videogame, it certainly won't be the same quality as Bothered. These would be sprites, simple attacks and quick crazy movements. It (hopefully) wouldn't detract too much from the Bothered animation team.
This is a videogame called Skullgirl. It's 2D, but with a cleaner more modern look than the ol' pixel-flavored Street Fighter. The environments are also layered for added depth. An idea that comes to my mind is doing the fighting and characters in 2D, effects in 3D, environments in 3D. Thoughts?
VIDEO FOR REFERENCE:
THOUGHTS ON JEFF'S VIDEOGAME FIGHTER
I was walking my aunt's dog and started thinking about what kind of fighter Jeff would play in the videogame. Here's my idea:
- His name is "Hal Caliber". (Maybe Caliber Commando, Capt. Caliber....Fitty Cal?)
- He's equal parts Solid Snake, Dr. Octopus, and Gun Jack.
- Every attack or punch he unleashes fires a gun of some kind (caliber of the rounds...his name is Caliber...get it? *nudge*). He's got BAZILLIONS of guns. Shotguns, rockets, handguns, cannons, laser...you name it.
- It's possible he's got robot arms that have guns on them
- A good reference for this is the film Equilibrium and Gun Kata (see video)
- EQUILIBRIUM FIGHT SCENES
- GUN KATA
- AND OF COURSE...there's the classic: GUNS, LEATHER, AND SUNGLASSES
- When Jeff fights the baby's cute fighter, she'll dodge every shot he makes. The following clip comes to mind. Just focus on the beginning part of the video (first 5 or 6 seconds). The way she dodges is something we could go for.
- DODGING BULLETS AND BEING CUTE
That's all I've got for now. Keep working hard, don't be afraid to share any thoughts you have and know that...
I LOVE YOU.