Monday, February 11, 2013


So, the story team and I showed Kelly the updated boards and he voiced a legitimate concern about Caliber.  With what happened in Connecticut and the movie theatre in Colorado, gun violence is a hot issue in America.  Seeing as how this is BYU, it's better to err on the side of caution and be conservative with our fight choreography and design.
That being said, I had a good feeling about Caliber.  I thought using various guns in various different ways would be cool, and it might be possible to still do so...but we have to figure out a way to do it that doesn't make people think to actual gun violence.  As you design him, make him more of a super-cool soldier than a brute or bully.  Instead of realistic weapons, give him lazer guns or plasma weapons.  
Like I said, I had a good feeling about Caliber, but I don't want to make a big deal about it and I'm not (yet) married to the idea of a gun soldier fighter.  If something better comes to your mind for Jeff's fighting character...sell it to me through your designs.

That is all.  Know that I still love you.


  1. What about good, old fashioned hand-to-hand combat? I think using guns in a video game like this might feel a little like a cheat. I think the obliteration at the end would feel all the more sweet if Caliber took the opponent out with just his bare, powered-up fists; that was something I really liked about the Street Fighter games when I was growing up, but that's just me.

    The cool thing about hand-to-hand is that the characters can still look the same and have the same gravitas. Caliber can still look like a soldier and have all the characteristics of a soldier, sans the guns. The same goes with the other character(s) that will be in the game. Maybe other weapons that don't require firepower could be used, like a bō staff, frying pan or rabid sheep. On top of that, I think it would be a great opportunity to do some crazy-go-nuts moves with the characters.

    1. Well, I don't know what 'gravitas' means...but I wanted to have guns to avoid hand to hand combat because it's been done a million times before. I wanted to do something unique. Not every single attack he does could be a gunshot. There's that fake martial arts style from Equilibrium called Gun Kata. He could throw roundhouse kicks. He could spin the guns around and pistol whip. The whole idea was to do cool things with guns and if we completely nix the guns, then the whole character of Caliber will be changed and we might as well start from square one...which I'd prefer not to do given the time restraints, but if it comes to that...then I guess it comes to that.

    2. Just throwing it out there. Good luck with the solution.